Product UX & interface design

I design digital products that need to feel clear, usable, and easy to understand in practice. My work usually sits in the space between structure and interface, shaping how information is organised, how screens connect, and how users move through a product without friction.

A big part of this is turning complexity into something more approachable. That can mean improving flows, simplifying content-heavy screens, clarifying the relationship between different parts of a product, or making next steps feel more obvious. I pay close attention to hierarchy, interaction patterns, and how people actually experience a product over time, not just how it looks in a static screen.

In practice, this often means working from research, testing, or product feedback and translating that into concrete design improvements. In projects such as Zelfcoachapp, BeterDichtbij, and Milo, that meant reducing cognitive load, improving guidance, and making experiences feel more relevant and easier to use.